← Back to Computer Science

GCSE Computer Science 06 — Impacts of Digital Technology

Public

Topics include Computer misuse and cybercrime (UK-style overview) / staying legal, Data protection, privacy and personal data, Intellectual property: copyright, licences and open source, Ethical issues: bias, accessibility, and responsible AI, Social, cultural and environmental impacts of digital tech, Emerging technologies: IoT, AR/VR, 3D printing, blockchain (overview), Net neutrality and online services (digital rights overview), and Ethical decision-making in autonomous systems (trolley problem style).

ComputerScience EN
200 cards
Study this deck on Deckloop

Preview Cards

A sample of cards from this deck.

Example explainer

A sample of the AI explainer you can generate for cards in this deck.

Social, cultural and environmental impacts of digital tech

Technology changes how people communicate, work, and consume resources; impacts can be positive or negative.

Key points

  • Digital divide: unequal access to devices/internet affects opportunities.
  • Online behaviour: moderation, censorship, misinformation, and echo chambers can shape culture.
  • E-waste and energy use contribute to environmental impact.
  • Evaluate impacts with balanced pros/cons and real stakeholders.

Worked example

Question

Give one social benefit and one social risk of social media for teenagers.

Solution

Benefit: staying connected/support networks.
Risk: cyberbullying or harmful comparison/mental health impacts. Mitigations include reporting tools, privacy settings, and digital literacy.

Common pitfalls

  • Listing effects without linking to stakeholders.
  • Assuming one impact is always positive/negative without balance.

Prerequisites

  • Understanding users/stakeholders
  • Basic internet knowledge
Further resources