GCSE Computer Science 06 — Impacts of Digital Technology
PublicTopics include Computer misuse and cybercrime (UK-style overview) / staying legal, Data protection, privacy and personal data, Intellectual property: copyright, licences and open source, Ethical issues: bias, accessibility, and responsible AI, Social, cultural and environmental impacts of digital tech, Emerging technologies: IoT, AR/VR, 3D printing, blockchain (overview), Net neutrality and online services (digital rights overview), and Ethical decision-making in autonomous systems (trolley problem style).
ComputerScience
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Social, cultural and environmental impacts of digital tech
Technology changes how people communicate, work, and consume resources; impacts can be positive or negative.
Key points
- Digital divide: unequal access to devices/internet affects opportunities.
- Online behaviour: moderation, censorship, misinformation, and echo chambers can shape culture.
- E-waste and energy use contribute to environmental impact.
- Evaluate impacts with balanced pros/cons and real stakeholders.
Worked example
Question
Give one social benefit and one social risk of social media for teenagers.
Solution
Benefit: staying connected/support networks.
Risk: cyberbullying or harmful comparison/mental health impacts. Mitigations include reporting tools, privacy settings, and digital literacy.
Risk: cyberbullying or harmful comparison/mental health impacts. Mitigations include reporting tools, privacy settings, and digital literacy.
Common pitfalls
- Listing effects without linking to stakeholders.
- Assuming one impact is always positive/negative without balance.
Prerequisites
- Understanding users/stakeholders
- Basic internet knowledge
Further resources
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Ethical/social issues
Supplementary resource.
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Digital divide (overview)
Supplementary resource.